Step 1: Understand Power Source Depletion Order (First Built, First Drained)
Subnautica does not pull energy from all generators equally. The game drains power sources in the exact chronological order they were constructed. If you build a Bioreactor first and Solar Panels second, the base will continuously burn your precious bioreactor fuel during peak sunlight hours. Always deconstruct and rebuild so Solar Panels are first, Thermal Plants second, and Bio/Nuclear reactors last as nighttime emergency baseloads.
Step 2: Calculate Solar Depth Attenuation (200-Meter Cutoff)
Solar panel efficiency drops linearly with ocean depth using the formula: Efficiency = (1 - Depth / 200). A panel at 0m (surface) produces 100% capacity during daytime. At 100m depth, it produces 50%. At 200m or below, sunlight is 0% and solar panels generate 0 energy. For bases deeper than 200m, switch entirely to Thermal Plants or Bioreactors.
Step 3: Automate High-Calorie Bioreactor Breeding (Oculus & Reginald)
Different organic items produce wildly different energy values per 1x1 inventory slot. Creepvine seeds give only 70 energy, while Acid Mushrooms grant 210 energy. The supreme king is the Oculus fish (found in the Jellyshroom Cave), which yields 420 energy per slot and burns for 20 minutes. Build an Alien Containment unit with two Oculus to create an infinite, self-replenishing bioreactor fuel generator.