Step 1: Monitor Millisieverts (mSv) Accumulation & Lethal Thresholds
Radiation in S.T.A.L.K.E.R. 2 accumulates on a 0 to 100 mSv clinical exposure scale. At 25 mSv, your vision blurs and stamina regeneration drops by 30%. At 50 mSv, your health begins to continuously tick down (-2 HP/sec). At 100 mSv, acute radiation sickness triggers rapid lethal organ failure (-10 HP/sec).
Step 2: Choose Between Medical Anti-Rad Injectors and Cossacks Vodka
Anti-Rad injectors immediately purge -100 mSv with zero side effects, making them essential during intense combat in high-tier anomaly fields. Cossacks Vodka removes -50 mSv at an economical cost, but induces severe camera sway, double vision, and sluggish aiming for 15 seconds.
Step 3: Prioritize Hemostatic Bandages Before Using Medical Kits
When taking ballistic or mutant damage, bleeding severity is displayed via 3 drop icons (Light: -2 HP/s, Moderate: -5 HP/s, Heavy: -8 HP/s). Using a Medkit restores HP but does not fully seal arterial hemorrhaging; always apply a Sterile Bandage first (1.8s use time) to achieve complete hemostasis before using medkits.