Step 1: Establish the Village Center and Bounding Box (16x13x16)
In Minecraft Java 1.21, a village is defined by beds claimed by villagers. Iron Golems spawn within an 8-block horizontal radius and 6 blocks vertically (a 16x13x16 volume centered on the panicked villager's bed pillow). Keep all other villagers and beds 20+ blocks away to prevent boundary distortion.
Step 2: Set Up the 3-Villager Zombie Panic Sightline Clock
Place 3 villagers in 1x1 holding cells with unobstructed eye contact to a trapped nametagged zombie in a cauldron or boat 4 to 8 blocks away. Villagers must occasionally lose line of sight (using a bobbing water cauldron or piston trapdoor clock) so they can momentarily sleep, resetting the 30-second golem spawn cooldown.
Step 3: Construct a Jam-Free 3x3 Water Funnel & Lava Blade
Build a 16x16 spawning platform above the villagers using solid full blocks. Flow water from the corners to converge onto an open 3x3 hole. Place signs on the walls to hold a 3x3 sheet of lava at eye level (3 blocks up), allowing golems to walk in, burn their heads, and drop ingots into hoppers below while protecting their drops from burning.
Step 4: Integrate Trading Hall Workstations with 1.21 Cure Limits
Beneath your farm, arrange Lecterns, Fletcher tables, and Armorer blast furnaces. In 1.21 Tricky Trials, curing zombie villagers provides one single trade discount. Lock in desired level-1 trades (like Mending or Unbreaking III) by trading once before any zombie exposure.