How to Use Rust Map Seeds: Generate Procedural Worlds with Custom Monuments
Procedural world generation in Rust is controlled by seed and worldsize parameters. Learn how to generate god-tier monument clusters and test maps using RustMaps.
Procedural world generation in Rust is controlled by seed and worldsize parameters. Learn how to generate god-tier monument clusters and test maps using RustMaps.
Select a verified seed from GGCodes.xyz (e.g. seed 8492041 with worldsize 4250 for close Launch Site and Excavator).
Visit `rustmaps.com`, enter the seed and size to preview the full 2D topography, road networks, and monument locations.
In your server startup batch file or `server.cfg`, set `+server.seed
Restart your Rust dedicated server. The server will generate the new procedural map and generate fresh navmeshes for AI.
Test, convert, and benchmark your gaming settings right in your browser:
A world size of 4250 to 4500 is the standard for high-population servers (200-400 players), providing balanced spacing between tier 3 monuments.
No, map seeds only wipe the physical world map (.map and .sav files). Player blueprints (.db files) remain intact unless you perform a full BP wipe.