How to Calculate Mortar Elevation (MIL) & Indirect Fire in Squad ICO
Mortars in Squad can wipe entire infantry squads and HAB spawns. Learn how to read grid keys, convert meter range to milliradian (MIL) elevation, and factor in shell flight times.
Mortars in Squad can wipe entire infantry squads and HAB spawns. Learn how to read grid keys, convert meter range to milliradian (MIL) elevation, and factor in shell flight times.
Open the tactical map, check the grid scale (each main grid is 300m, sub-keypad is 100m, or use a Squad Leader move-marker for exact meters).
Look up your target distance on the in-browser GGCodes Mortar Rangefinder (e.g. 600m = 1461 MIL).
Aim the mortar azimuth compass toward the target, scroll down to lower milliradians to the exact number, and check the tube bubble level.
Fire one round at target MIL, adjust +/- 5 MIL for a dispersion bracket, and expect shell impact in 18 to 22 seconds.
Test, convert, and benchmark your gaming settings right in your browser:
Yes! If the target is on a mountain 50 meters above your mortar tube, you must subtract approximately 10 MIL from your elevation setting to compensate for the higher ground.