🟢 Verified Guide • Embark Studios Telemetry Guild • 7 min read

The Finals Breaching Guide: Explosive Damage, Vault Drops & Havok Destruction

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Published by Embark Studios Telemetry Guild • Updated for 2026 Season

📋 Step-by-Step Instructions

Step 1: Learn Structural Material Hit Point (HP) Thresholds

Drywall and wooden floorboards have ~250 HP; exterior brick and steel framework have ~500-600 HP; and reinforced concrete vault floors have ~800 HP. Suspended steel crane cables and elevator cables have only 150 HP, making them vulnerable to instant severance.

Step 2: Deploy Heavy C4 for Instant Multi-Level Vault Drops

A Heavy C4 charge inflicts 1,200 structural damage in a 3.5m radius. Placing one C4 directly beneath a cashout station on a reinforced concrete floor completely shatters the 800 HP platform, causing the cashout to plunge into the floor below and breaking enemy defensive turrets.

Step 3: Sever Suspended Cables with Long-Range RPG-7 Rockets

When an objective spawns in a suspended glass room hanging from a construction crane, fire an RPG-7 rocket (1,000 structural damage) directly at the steel holding cable. The cable snaps instantly, sending the entire steel capsule crashing to the street level.

Step 4: Utilize Sledgehammer Heavy Overheads for Silent Breaching

If you lack explosive cooldowns, the Heavy Sledgehammer right-click overhead smash deals 200 structural damage per swing. Two hits cleanly open a drywall breach, and four hits destroy a floor block, allowing you to stealthily drop down on enemy defenders.

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❓ Frequently Asked Questions

Does C4 deal more damage to structures than to players in The Finals?

Yes, dramatically more. Heavy C4 deals approximately 210 damage to players, but deals 1,200 damage to environmental structures and voxel geometry, specifically balanced for structural demolition.

Can you stop an enemy from stealing the cashout by blowing up the floor?

Yes! If an enemy is actively channeling a cashout steal, detonating the floor beneath them disrupts their interaction timer and drops them into a chaotic lower level, resetting their capture progress.

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