Cyberpunk 2077 Build Guide: Cyberware Capacity, Edgerunner Red Zone & Overclock
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Level your character to 60 to achieve 260 base capacity. Hunt down Cyberware Capacity Shards from airdrops and Barghest commanders in Dogtown to push your natural capacity past 300 points before taking attribute perks.
The Edgerunner perk unlocks up to +50 points of capacity in the yellow-and-red danger zone. Each point over your limit reduces maximum health by 0.5% (up to -25% max health). In exchange, neutralizing enemies grants a 5% chance to trigger Fury (+10% damage, +30% crit damage).
When activating Overclock on a Cyberdeck (Militech Paraline, Tetratronic Rippler, or Netwatch), RAM costs are deducted from health at a 10:1 ratio. A Tier 5 Synapse Burnout costing 16 RAM requires 160 HP to cast when your RAM pool is empty.
Equip a Tier 5 Biomonitor and Tier 5 Blood Pump in your circulatory system. The Biomonitor automatically triggers your Blood Pump the moment health dips below 35%, instantly restoring 110+ HP without pressing a button and refilling your Overclock RAM battery infinitely.
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No. The Edgerunner penalty reduces your maximum health ceiling (e.g. from 500 HP down to 375 HP), but it never drains your current health directly. High armor and health regen cyberware easily compensate for the lower maximum pool.
Synapse Burnout is the undisputed king. Each kill with Synapse Burnout extends your active Overclock duration by +3 seconds and refunds RAM, allowing you to sustain Overclock throughout an entire multi-wave encounter.