What changed with armor and damage reduction in Warframe's Damage 3.0 rework?
In Damage 3.0 (Jade Shadows update onwards), enemy armor damage reduction was hard-capped at 90% (which corresponds to 2,700 armor). This eliminated the ridiculous exponential scaling where enemies had 99.9% damage reduction at level 200, making partial armor strip (like Corrosive's 80%) vastly more impactful.
Why is Viral status so effective when combined with Slash status procs?
Slash status procs inflict 'Bleed' true damage over 6 seconds, which completely ignores an enemy's armor rating. Viral status multiplies all damage dealt directly to health by up to 4.25x at 10 stacks. Combining them multiplies the raw bleed tick damage fourfold while continuing to bypass all armor.