🟢 Live Edge Verified • Tactical FPS Audio

Top CS2 & Valorant Sound Cue Falloff Tables, Footstep Radii & Defuse Radar Codes

Eliminate audio guessing in competitive 5v5 shooters. Copy official in-game sound propagation distances for running footsteps, AWP scoping, reload sounds, and bomb taps across CS2 and Valorant.

Verified Codes 4 Top Picks
Squad Capacity Competitive 5v5 Matchmaking
XP / Parity Status Sub-Tick Sound Precision
Engine / Compatibility Source 2 & Unreal Audio

📊 Quick Comparison & Instant Copy Matrix

Rank Map / Seed / Preset Name Code / Seed ID Players XP / Coordinates Status Action
#1
CS2 Running Footstep Sound Falloff Threshold: 40.0 Meters
Exact Enemy Radar Hearing Cone
Audibility: 40.0m Run | 0.0m Walk (Completely Silent) | 25.0m Jump Landing CS2 Competitive ⚡ 40.0m Radius Circle ✅ 100% Verified
#2
Valorant Spike Defuse Tap & Half-Defuse Audio Cue Range: 45.0m
Matches Minimap Sound Ring Radius
Audibility: 45.0m Defuse Tap | 30.0m Running Steps | 0.0m Shift Walk Valorant Radiant ⚡ 45.0m Circle On Minimap ✅ 100% Verified
#3
CS2 AWP & Scout Double-Zoom Audio Cue Range: 12.0 Meters
Prevents Giving Away Close-Angle Holds
Audibility: 12.0m Scope Click | 22.0m Weapon Reload | 18.0m Grenade Pin Pull Snipers / Lurkers ⚡ 12.0m Sneak Radius ✅ 100% Verified
#4
Wall Occlusion Loss: Wooden Surface (-8dB) vs Concrete Surface (-18dB)
Predicts Enemy Positions Through Walls
Attenuation: Thin Wood = -8dB (-30% range) | Reinforced Wall = -18dB (-65% range) Wallbang Audio ⚡ True Spatial Occlusion ✅ 99% Verified

🃏 One-Click Copy Cards

#1 Verified ⚡ 40.0m Radius Circle

CS2 Running Footstep Sound Falloff Threshold: 40.0 Meters

Exact Enemy Radar Hearing Cone • Ideal for CS2 Competitive • Community Verification: 100% Verified

Audibility: 40.0m Run | 0.0m Walk (Completely Silent) | 25.0m Jump Landing
#2 Verified ⚡ 45.0m Circle On Minimap

Valorant Spike Defuse Tap & Half-Defuse Audio Cue Range: 45.0m

Matches Minimap Sound Ring Radius • Ideal for Valorant Radiant • Community Verification: 100% Verified

Audibility: 45.0m Defuse Tap | 30.0m Running Steps | 0.0m Shift Walk
#3 Verified ⚡ 12.0m Sneak Radius

CS2 AWP & Scout Double-Zoom Audio Cue Range: 12.0 Meters

Prevents Giving Away Close-Angle Holds • Ideal for Snipers / Lurkers • Community Verification: 100% Verified

Audibility: 12.0m Scope Click | 22.0m Weapon Reload | 18.0m Grenade Pin Pull
#4 Verified ⚡ True Spatial Occlusion

Wall Occlusion Loss: Wooden Surface (-8dB) vs Concrete Surface (-18dB)

Predicts Enemy Positions Through Walls • Ideal for Wallbang Audio • Community Verification: 99% Verified

Attenuation: Thin Wood = -8dB (-30% range) | Reinforced Wall = -18dB (-65% range)

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❓ Frequently Asked Questions (Tactical FPS Audio)

Can enemies hear you switch weapons or pull out a knife in CS2?

No! Switching weapons or pulling out your knife produces zero sound for other players in CS2 and Valorant, even though you hear an equip click locally in your own headset.

Does the white circle around your agent in Valorant represent your exact sound distance?

Yes! The pulsating white circle on your minimap in Valorant represents the exact outer boundary of your sound cue (footsteps, gunshots, abilities). Any enemy standing outside this ring cannot hear you.

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