CS2 Running Footstep Sound Falloff Threshold: 40.0 Meters
Exact Enemy Radar Hearing Cone • Ideal for CS2 Competitive • Community Verification: 100% Verified
Audibility: 40.0m Run | 0.0m Walk (Completely Silent) | 25.0m Jump Landing
Eliminate audio guessing in competitive 5v5 shooters. Copy official in-game sound propagation distances for running footsteps, AWP scoping, reload sounds, and bomb taps across CS2 and Valorant.
| Rank | Map / Seed / Preset Name | Code / Seed ID | Players | XP / Coordinates | Status | Action |
|---|---|---|---|---|---|---|
| #1 |
CS2 Running Footstep Sound Falloff Threshold: 40.0 Meters
Exact Enemy Radar Hearing Cone
|
Audibility: 40.0m Run | 0.0m Walk (Completely Silent) | 25.0m Jump Landing |
CS2 Competitive | ⚡ 40.0m Radius Circle | ✅ 100% Verified | |
| #2 |
Valorant Spike Defuse Tap & Half-Defuse Audio Cue Range: 45.0m
Matches Minimap Sound Ring Radius
|
Audibility: 45.0m Defuse Tap | 30.0m Running Steps | 0.0m Shift Walk |
Valorant Radiant | ⚡ 45.0m Circle On Minimap | ✅ 100% Verified | |
| #3 |
CS2 AWP & Scout Double-Zoom Audio Cue Range: 12.0 Meters
Prevents Giving Away Close-Angle Holds
|
Audibility: 12.0m Scope Click | 22.0m Weapon Reload | 18.0m Grenade Pin Pull |
Snipers / Lurkers | ⚡ 12.0m Sneak Radius | ✅ 100% Verified | |
| #4 |
Wall Occlusion Loss: Wooden Surface (-8dB) vs Concrete Surface (-18dB)
Predicts Enemy Positions Through Walls
|
Attenuation: Thin Wood = -8dB (-30% range) | Reinforced Wall = -18dB (-65% range) |
Wallbang Audio | ⚡ True Spatial Occlusion | ✅ 99% Verified |
Exact Enemy Radar Hearing Cone • Ideal for CS2 Competitive • Community Verification: 100% Verified
Audibility: 40.0m Run | 0.0m Walk (Completely Silent) | 25.0m Jump Landing
Matches Minimap Sound Ring Radius • Ideal for Valorant Radiant • Community Verification: 100% Verified
Audibility: 45.0m Defuse Tap | 30.0m Running Steps | 0.0m Shift Walk
Prevents Giving Away Close-Angle Holds • Ideal for Snipers / Lurkers • Community Verification: 100% Verified
Audibility: 12.0m Scope Click | 22.0m Weapon Reload | 18.0m Grenade Pin Pull
Predicts Enemy Positions Through Walls • Ideal for Wallbang Audio • Community Verification: 99% Verified
Attenuation: Thin Wood = -8dB (-30% range) | Reinforced Wall = -18dB (-65% range)
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No! Switching weapons or pulling out your knife produces zero sound for other players in CS2 and Valorant, even though you hear an equip click locally in your own headset.
Yes! The pulsating white circle on your minimap in Valorant represents the exact outer boundary of your sound cue (footsteps, gunshots, abilities). Any enemy standing outside this ring cannot hear you.