Standard Automaton / Terminid Counter-Decay Threshold
Breaks Enemy Supply Line Stalemate • Ideal for Galactic Fleets • Community Verification: 100% Verified
Formula: Fleet_Liberation_Rate > 1.5% / Hour (Requires 22,000+ Active Divers on Planet)
Calculate whether your planetary offensive will liberate the sector or end in stalemate. Copy official Galactic War enemy resistance decay rates (-1.5%/hr to -4.0%/hr), fleet player thresholds, and difficulty impact scaling.
| Rank | Map / Seed / Preset Name | Code / Seed ID | Players | XP / Coordinates | Status | Action |
|---|---|---|---|---|---|---|
| #1 |
Standard Automaton / Terminid Counter-Decay Threshold
Breaks Enemy Supply Line Stalemate
|
Formula: Fleet_Liberation_Rate > 1.5% / Hour (Requires 22,000+ Active Divers on Planet) |
Galactic Fleets | ⚡ Net Planet Progress | ✅ 100% Verified | |
| #2 |
Super Helldive (Level 10) Maximum Operation Impact Scaling
Fastest Planetary Progress per Squad
|
Config: Level_10_Full_Operation = 45 Impact Points (Scaled by Galaxy Player Population Share) |
Helldive Veterans | ⚡ 3.2x Standard Impact | ✅ 100% Verified | |
| #3 |
Planetary Defense Campaign 24-Hour Countdown Clock
Protects Super Earth Sub-Sectors
|
Defense: 24-Hour Timer -> Must reach 100% before enemy faction completes invasion bar |
Major Order Squads | ⚡ Defense Victory | ✅ 100% Verified | |
| #4 |
Supply Line Gambits & Isolated Planet Fast Capture Blueprint
Halves Total Planet Capture Time
|
Strategy: Cut off enemy origin planet -> Drops target planet decay rate to 0.0% / Hour |
Tactical Strategists | ⚡ Instant Decay Neutralization | ✅ 99% Verified |
Breaks Enemy Supply Line Stalemate • Ideal for Galactic Fleets • Community Verification: 100% Verified
Formula: Fleet_Liberation_Rate > 1.5% / Hour (Requires 22,000+ Active Divers on Planet)
Fastest Planetary Progress per Squad • Ideal for Helldive Veterans • Community Verification: 100% Verified
Config: Level_10_Full_Operation = 45 Impact Points (Scaled by Galaxy Player Population Share)
Protects Super Earth Sub-Sectors • Ideal for Major Order Squads • Community Verification: 100% Verified
Defense: 24-Hour Timer -> Must reach 100% before enemy faction completes invasion bar
Halves Total Planet Capture Time • Ideal for Tactical Strategists • Community Verification: 99% Verified
Strategy: Cut off enemy origin planet -> Drops target planet decay rate to 0.0% / Hour
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Liberation progress is scaled relative to the percentage of TOTAL active players online across the galaxy, not raw headcount! If 50% of the entire playerbase is fighting on one planet, that planet receives maximum liberation impact.
If the enemy decay rate (e.g. -2.0% per hour) exceeds the active fleet's hourly progress (e.g. +1.4% per hour), net progress will remain locked at 0.0%. Players on that planet are wasting effort until reinforced by other sectors.