🟢 Live Edge Verified • Fighting Game Frame Data

Fighting Game Frame Data, Plus-on-Block Traps & Guaranteed Punish Codes

Turn defensive blocks into devastating damage. Calculate exact frame advantage on block, identify minus-frame windows (-10f to -15f), and execute guaranteed punishes across Tekken 8, Street Fighter 6, and Guilty Gear Strive.

Verified Codes 4 Top Picks
Squad Capacity EVO & FGC Champions
XP / Parity Status Frame-Perfect Punishes
Engine / Compatibility 60 FPS Locked Tick Rate

📊 Quick Comparison & Instant Copy Matrix

Rank Map / Seed / Preset Name Code / Seed ID Players XP / Coordinates Status Action
#1
Tekken 8 Standard 10-Frame Jab Punish Matrix (1,2 / 2,2)
Interrupts all unsafe strings
Punish: On -10f Block -> Input 1,2 (10f Startup) -> Deals 18-25 dmg and grants +6f frame advantage Tekken God Competitors ⚡ Guaranteed 10f Hit ✅ 100% Verified
#2
Tekken 8 15-Frame Launch Punish Threshold (Hopkick & EWGF)
Maximum round-ending punish
Threshold: Any move -15f or worse on block is launch-punishable (df+2, uf+4, or electric) for 70+ combo damage Mishima Specialists ⚡ Full Combo Launcher ✅ 100% Verified
#3
Street Fighter 6 Drive Reversal & Drive Impact Frame Math
React before frame 24 to counter-DI
Drive Impact: 26f Startup (Armor frames 3-25) | Drive Reversal: 20f Startup | Block Punish: -8f on Block Capcom Cup Grinders ⚡ Armor Reaction Window ✅ 100% Verified
#4
Plus-on-Block Frame Trap Calculator (+2f to +4f Advantage)
Crushes enemy button-mashing
Advantage: Attacker is +3f on block -> Attacker's 10f jab beats defender's 10f jab by exactly 3 frames (Counterhit guaranteed) Pressure Monsters ⚡ Guaranteed Counterhit ✅ 99% Verified

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#1 Verified ⚡ Guaranteed 10f Hit

Tekken 8 Standard 10-Frame Jab Punish Matrix (1,2 / 2,2)

Interrupts all unsafe strings • Ideal for Tekken God Competitors • Community Verification: 100% Verified

Punish: On -10f Block -> Input 1,2 (10f Startup) -> Deals 18-25 dmg and grants +6f frame advantage
#2 Verified ⚡ Full Combo Launcher

Tekken 8 15-Frame Launch Punish Threshold (Hopkick & EWGF)

Maximum round-ending punish • Ideal for Mishima Specialists • Community Verification: 100% Verified

Threshold: Any move -15f or worse on block is launch-punishable (df+2, uf+4, or electric) for 70+ combo damage
#3 Verified ⚡ Armor Reaction Window

Street Fighter 6 Drive Reversal & Drive Impact Frame Math

React before frame 24 to counter-DI • Ideal for Capcom Cup Grinders • Community Verification: 100% Verified

Drive Impact: 26f Startup (Armor frames 3-25) | Drive Reversal: 20f Startup | Block Punish: -8f on Block
#4 Verified ⚡ Guaranteed Counterhit

Plus-on-Block Frame Trap Calculator (+2f to +4f Advantage)

Crushes enemy button-mashing • Ideal for Pressure Monsters • Community Verification: 99% Verified

Advantage: Attacker is +3f on block -> Attacker's 10f jab beats defender's 10f jab by exactly 3 frames (Counterhit guaranteed)

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❓ Frequently Asked Questions (Fighting Game Frame Data)

What does plus-on-block mean in fighting games?

When your attack is blocked and you are 'plus' (e.g., +3 frames), your character recovers 3 frames before your opponent can act. Any button you press will hit 3 frames faster than their fastest retaliation, creating a frame trap.

What is the difference between safe and unsafe on block?

A move is 'safe' if its block disadvantage is smaller than the fastest move in the game (in Tekken, -9f or better cannot be punished because the fastest jab is 10f; in SF6, -3f or better is safe because the fastest normal is 4f).

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