Fighting Game Frame Data, Plus-on-Block Traps & Guaranteed Punish Codes
Turn defensive blocks into devastating damage. Calculate exact frame advantage on block, identify minus-frame windows (-10f to -15f), and execute guaranteed punishes across Tekken 8, Street Fighter 6, and Guilty Gear Strive.
Verified Codes4 Top Picks
Squad CapacityEVO & FGC Champions
XP / Parity StatusFrame-Perfect Punishes
Engine / Compatibility60 FPS Locked Tick Rate
📊 Quick Comparison & Instant Copy Matrix
Rank
Map / Seed / Preset Name
Code / Seed ID
Players
XP / Coordinates
Status
Action
#1
Tekken 8 Standard 10-Frame Jab Punish Matrix (1,2 / 2,2)
Interrupts all unsafe strings
Punish: On -10f Block -> Input 1,2 (10f Startup) -> Deals 18-25 dmg and grants +6f frame advantage
❓ Frequently Asked Questions (Fighting Game Frame Data)
What does plus-on-block mean in fighting games?
When your attack is blocked and you are 'plus' (e.g., +3 frames), your character recovers 3 frames before your opponent can act. Any button you press will hit 3 frames faster than their fastest retaliation, creating a frame trap.
What is the difference between safe and unsafe on block?
A move is 'safe' if its block disadvantage is smaller than the fastest move in the game (in Tekken, -9f or better cannot be punished because the fastest jab is 10f; in SF6, -3f or better is safe because the fastest normal is 4f).